# Godot Continuous Deployment from GitHub to Itch.io

For context, Tanner and I have been working on a 2D game using Godot, a game engine that is just a pleasure to work in.

## TL;DR: Here’s the workflow file

Some important steps to get this working:

• You have to use butler to push a build to a channel before the automatic Itch.io upload will work. Make sure to use the channel name set in the workflow.
• You need to add BUTLER_CREDENTIALS containing an API key from your account to your repository secrets (Repo $\rightarrow$ Settings $\rightarrow$ Secrets)
• Of course, you have to replace all the game-specific fields such as
• ITCH_GAME should be the name of your game that’s published on Itch.io
• EXPORT_NAME can just also be the (file-safe) name of your game
• The branch to look for probably won’t be working and instead something like main
• Make sure to replace the GODOT_VERSION with your proper version and to remove mono- and .mono if you’re using non-mono Godot

Throw that code into a workflow file in your repo and replace the necessary fields to get up and running quick! This particular setup is for exporting and uploading a Windows build for download and an HTML5 build for running in the game’s Itch.io page (which may not be exactly optimal depending on the kind of game you’re making).

# Exporting the game

The first step is to automatically export the game. You can export from the godot cli with the godot --export command. Here we use godot-ci to achieve this. It runs a docker container with links pointing to the proper Godot builds and uses them to export the game in a headless instance of Godot. It also has support for automatically publishing an HTML5 build to GitHub pages, and if you’re using GitLab it can even publish straight to Itch.io (but I’m not ¯\_(ツ)_/¯ )!

The exported artifact is then uploaded to the action’s local store, allowing you to download and inspect the contents of the export zip files in the action output on GitHub. These can also be used for further processing in another workflow, if desired.

## Alternative action

An alternative action for exporting would be Godot Export, which is probably a bit lighter and supports automatically creating releases as well, which is cool.